our altered places
interactive installation
2011-15
Our Altered Places is an art series that takes the meaning of a place and attempts to distort or reimagine it using digital devices that are not prominent in that particular place.
The project began in 2011 at a residency in The Big Picure, Tallaght. It features digital media installations and web-based art platforms.
Work includes collaborative pieces made as part of the completion of my 2013 MSc in Interactive Digital Media (Trinity College Dublin)
Tetralogy, collaboration with gary mcdermott and louise noone, 2013, sensors, computers, raspberry pi, paint, plastic, lights, phones, WiFi, code, audio, XBox Kinext, dimensions variable
A series of digital interventions installed at Trinity College Dublin Front Square, August 2013. The piece 'Homer' was later shown as part of the artworks at Granby Park, Dublin.
Four installations gathered different user inputs including gesture, audio (story), facial recognition and text through keyboard. The interactions were chosen based on the four figures represented on the Campanile in the square: Demosthenes, Homer, Socrates and Plato, and were designed to make users rethink the place through digital media interventions.
Piece i, Demosthenes, was based around the ancient orator's methods of convincing crowds. This piece uses a webcam to detect faces (cueing interaction), and speaks to passers-by about the project.
Piece ii, Homer, was based around the idea of collecting and telling stories, as the ancient bard once did. Two phone units utilising Arduino boards and Raspberry Pi microcomputers recorded visitor's stories and then played back all stories. Visitors are encouraged to speak about the place (the Front Square at Trinity).
Piece iii, Socrates, was based around the Socratic method, a way of imparting knowledge through dialogue. It took user input through a keyboard in answer to questions that were set by the artists and relate to the place. The answers were later automatically added to a Twitter feed via a JavaScript code.
Piece number iv, Plato, was based on Plato's philosophies in relation to society and control. This piece was used as the "sting in the tale" of the four linked works, and revealed the artists' aims of showing digital media's often invasive nature in places. It takes gestural input and consists of video and audio devices controlled with sensors.
'Homer' recorded and played back stories
'Demosthenes' spoke to passers by
'Plato' showed how public space can be controlled
Screenshot of the text input from 'Socrates'
The work 'Homer' at Granby Park in Dublin
nothing lasts forever, 2015, Web installation, dimensions variable
Interactive web-based artwork about ephemerality that fades away from existence and then asks the visitor to contribute an ephemeral message.
Available to view online at this link.
Untitled (binaural), collaboration with sara amido, david collier and thom conaty, 2011, audio, photographs, interactive program, touchscreen, 220 x 320 x 430cm
3-dimensional sounds were captured using binaural technology and brought into an exhibition space to bring a sense of the area of Tallaght into the disused technology hub.
This interactive sound and video piece was created for a residency at The Big Picture, Tallaght. This residency took place in an abandoned building that was once owned by the Ulster Bank, prior to the 2008 financial crash, and had new technology on all floors. South Dublin Community Arts gained access to the building and commissioned artists to create works in this space.
Street Talk, collaboration with sara amido, david collier and thom conaty, 2011, Skype Link, projections, dimensions variable
The artwork featured two projected live Skype streams, one inside the gallery space, the other outside, that encouraged viewers to re-experience their space by communicating from inside to outside.
Nowhen, 2014, Projection, microphone, interactive audio-visual program, dimensions variable
The piece generated a video image of people and objects in the gallery space whenever a sound was "heard" by the installation. It mimicked sonar technology, and invited people to view objects and themselves as part of the art centre.
built for Phase One Festival at The Dock Arts Centre, Carrick-on-Shannon, Ireland, 2014.
My Friend Lucky, 2015, interactive installation, dimensions variable
Artwork takes input from visitors looking to find out more about anything. As the process continues, answers are not forthcoming, and more data is always required.
Exhibited at the 2015 Phase One Electronic Music and Arts Festival, The Dock, Carrick-on-Shannon.
influences
things I read or saw that helped create this project
- hannah arendt the human condition (1958) book
- walter benjamin the work of art in the age of mechanical reproduction (1936) book
- blast theory uncle roy all around you (2002) artwork
- michel de certeau the practice of everyday life (1980) book
- ben grosser facebook demetricator (2012) artwork
- ben grosser scaremail (2013) artwork
- jeffrey kluger simplexity (2007) book
- sheridan le fanu in a glass darkly (1872) book [LIT]
- janet murray hamlet on the holodeck (1997) book
- brian o'doherty inside the white cube (1985) book
collaborators
colleagues who worked on this project with me
- collaborators are named in the artworks: sara, david, thom, gary and louise were all equal parts of these works
- paul, edel and the team at phase one festival in leitrim
- my msc thesis supervisor rachel o'dwyer, who helped cultivate the hacker in me.
- msc final project supervisor, marcos dias, who helped me understand how to bring place and art theory together.
- the entire staff at the msc in interactive digital media, and the class, who changed the media of my work
financial support
people or organisations who helped fund the work
- Phase One Festival and Granby Park supported the exhibition of work
- Trinity College Dublin supported the creation of the Tetralogy series