Seeing Scene Seen – Everything we read is art

four symbols representing words - "ewe can reed art"

From the moment we learn to read the English language (presuming you can if you are reading this), we learn to decipher a series of characters twenty-six letters long, give or take. Each character has a sound associated with it, and we hear these sounds as we read. The characters are all symbols, each with its own significance to our understanding. SSSSSSSSSSSS can represent a long, hissing sound, just as KAKAKAKAKA could be a machine gun. We learn this system of graphics, recognising the line across the top of a T as opposed to the one that is missing on an I, and we make sense of the words that are written by scanning these graphic signs and creating words from our understanding of their sounds.

Far before we learn to read and decipher the graphic symbols of this Latin alphabet, we learn another language. This is the language of the visual, and it involves the same method of deciphering what we see into other forms, but it is different as with this language we do not necessarily have a spoken language to go along with it. At our youngest and most naive, we decipher the symbols of the people raising us, seeing their representations as those of family or friends, but we do not recognise any link between these people and language. Instead, we simply categorise and recognise, realising that there is something different about these people to the people that we pass in the street. Continue reading “Seeing Scene Seen – Everything we read is art”

Fool’s Mate – Language and storytelling in games

Chessboard before any moves are madeOnce upon a time two armies assembled, opposed to one another on a battlefield. The crystal army, led by a foolish king, charged their king’s guard forward without thinking of the consequences. They left their king open to attack…

In “A Course On General Linguistics“(1916) Ferdinand de Saussure made comparisons between chess and language. Saussure was observing some intrinsic relationship between language and games, showing how changes in the design of pieces from ivory to wood make little difference, but changes in the movement or number of pieces distort the “grammar” of a game of chess. In The Medium Is The Massage, theorist Marshall McLuhan put forward a concept that the messages that we receive are not so much in what is said, but in what is used to say it.

Fool's mate opening move (edited photograph)There is a saying in school games, “to have pax”. This reminded me of chasing (tag), and something that we used to say as children, “tax” (probably a distortion of “pax”). The origins of the word pax are in Latin – it means peace. We said this in order to take a break, for example when we needed to tie our shoelace. I posed the question to my Facebook community about what was the common term in their school-yards, and received a spate of alternatives from across Ireland, from “boxed”, “tax” and “pox” to, bizarrely, “keys” and, predictably, “f**k off I’m tying my shoe”. There are many variations (my American and Canadian friends suggested “Time-out”) but the rule is the same regardless of where it is played. When you have pax, you are outside the game. Continue reading “Fool’s Mate – Language and storytelling in games”

Once Upon A Click – Hypertext and new ways of reading

IMPORTANT: this post is made like a game, assuming complete interactivity. In order to read properly please use the links (highlighted in orange). Or you could just read straight through and become very confused…enjoy!

Kaleidoscopic image of paths

Continue reading “Once Upon A Click – Hypertext and new ways of reading”

Text > Image > Text – Reading photographs and words

Text Image Text lead image
Flood wrecks woodland after giant ogre destroys dam…

A picture tells a thousand words. But there are cases where a dozen words can redefine a picture.

In his 1977 publication Image Music Text critic Roland Barthes observed how text can often become parasitical upon images. This happens both in spaces like galleries and exhibitions, where wall-mounted captions can supersede what the eye observes in an art piece, or in printed photograph captions where a description of an image can often clash with what the image actually shows. Barthes‘ theory proposes that the closer text is to an image the less more incorporated it becomes, so with image captions that sit outside an image more can possibly be inferred than by words trapped inside an image.

Although the strength of a good image can outweigh the impact of the text upon it, this does still present words an unbalanced power over images Continue reading “Text > Image > Text – Reading photographs and words”

Inter Active – Zombies in the machine

inter |inˈtər| verb ( -terred , -terring ) [ trans. ] (usu. be interred)
place (a corpse) in a grave or tomb, typically with funeral rites
+
active |ˈaktiv| adjective
(of a person) engaging or ready to engage in physically energetic pursuits

(The above definitions are from the Oxford English Dictionary)

Image of a person taking a photo of the Mona Lisa on an iPad, from Broadsheet.ie. Click for link.
Image courtesy of broadsheet.ie, click for link.

A touch of housekeeping again. Just wanted to say a very quick congratulations to Built Dublin, winners of the Best Arts/Culture blog at the 2012 Blog Awards Ireland. Moon Under Water picked up a beautiful certificate for the blog’s listing as a finalist, and I enjoyed a terrific night at the awards ceremony. A new page of recommended blogs is under development – watch this space.

The term ‘interactive’ has become synonymous with technology that allows for user engagement. This includes video games, websites, mobile phone applications and other digitally-based media. However, it is becoming increasingly clear that “interactivity” is perhaps more than it seems (see the definition above), that it is the undead media-manipulated masses of dancing a morose merengue.

Consider for a moment the interactivity of the daily commute. Most people who will be reading this will have used trains, trams, subways and buses as modes of transport in recent times. However, what the average reader may not have noticed is the growing tendency for the undead to meander among them on a daily basis. Every morning coffee-deprived, bleary-eyed commuters board their local public transport contraptions, staring down into their hands at hidden devices that keep them pacified. Continue reading “Inter Active – Zombies in the machine”

Boogie Monsters – Ghosts of the 70s in the digital age

Installation shot from Kraftwerk's 2012 music and art installation at MoMA PS1, New York
Installation shot of Kraftwerk’s 2012 installation at MoMA PS1. Forty years on Kraftwork retain the design motifs that place the band both in the past and in the future.

It is difficult to deny that Kraftwerk have been an astoundingly influential band since their formation in 1970. Revolutionary at the time, the German quartet incorporated an almost entirely synthesised music in an attempt to foreground the oncoming new media phase. But one of the more interesting quirks about Kraftwerk is not necessarily their music itself, but the idea of time that surrounds their music. With its industrial, drum-machine-driven synth and robotic sound, the music was designed to be “music of the future” in the 70s. However, it has since dated due to the technology that they employed in making it, and has instead placed them irrevocably at a certain point in the past. They are a band that lack a temporal definition, both part of the past and part of the future.

The digital age is popularly seen as an age of infinite information. It is described using terms like “interactivity” and “new media”, and is highlighted as an era that allows for the endless access of customised information at the fingertips of every individual user. The result is often a transient relationship between the user and the information, and as a result the idea of time, and our use of time, is becoming topical in current cultural writing.

I recently had a conversation with a friend where we discussed how this overload of information that we are faced with in digital life is becoming impossible to keep up with. He pointed out the growing trend in online browsing to switch from search engines and web-surfing to following “digital curators”. Continue reading “Boogie Monsters – Ghosts of the 70s in the digital age”

Disneyland and Digital Life – What we will leave behind

 

“I should like to wake up in a hundred years’ time and to have just a peep out of one eye at what is happening in science.” – protagonist Nicolai Stepanovich in Anton Chekhov’s A Dreary Story

I‘d like to just start with a little piece of housekeeping. I was delighted to learn this weekend that Moon Under Water is a finalist in the Best Arts / Culture category at the Blog Awards Ireland. Thank you to all readers and to the judges of the awards – I will notify through here and through the blog’s social media pages of the final results after the awards ceremony on October 13th. Please click here for a link to all finalists in all categories, and give all the other blogs a look over – there is some terrific stuff in there.

I recently read an article in Art Forum magazine online entitled Digital Divide by Claire Bishop. The in-depth piece deals with the shortcomings of the age of the digital within the world of contemporary art. With sound philosophical and art historical reasoning throughout, the conclusion that Bishop arrives at is rather interesting as it suggests a dichotomy of futures for the world of visual art. Echoing the 1980s doomsday art critics, the piece argues that either the digital age will herald a new dawn in the way art is viewed and produced, or it could mean the end of art altogether.

Something puzzling about the digital age that I often muse over is what trace will be left behind for future historians to mull over. Today our historical record is mostly taken from the artefacts, art, tools and architecture of past generations. It is the little grains of past civilisations that give us some form of understanding of their culture or group identities, as well as their level of technological advancement. Continue reading “Disneyland and Digital Life – What we will leave behind”

A Smaller World – Hosting and travelling with CouchSurfing

Travel broadens the mind, or so they say. One of the modern characteristics of travel is how it is most often arranged completely through the internet. Plane ticket bookings, accommodation, travel within a country, maps and tourist guides are all available online, and often very easy to access at the click of a mouse.

Probably the most ground-breaking and inventive system of travel that I have discovered through the internet is Couchsurfing. This ingenious system of accommodation was conceived by Casey Fenton in 1999 while trying to find a cheap place to stay in Iceland. Fenton decided to e-mail 1,500 students from the University of Iceland asking for a place to sleep, and received over 50 positive responses.

The idea grew into a social website that today boasts millions of members throughout 207 countries. Continue reading “A Smaller World – Hosting and travelling with CouchSurfing”

The One, The Few, The Many – Social network bridges

No man is an island, entire of itself;
every man is a piece of the continent, a part of the main.
– John Donne, Meditations XVII

In Georges Perec’s novel “Life: A User’s Manual“, the author describes a sect that one of the book’s characters is involved in. This fictional group, named “The Three Free Men” and formed in 1960, began with three members. In the following three years from the group’s formation, each of the three members recruited three more members, making twelve by 1963. The nine new members initiated a further three members each (twenty-seven members) in the following three years, and so on until 1975, when there were seven hundred and twenty-nine members. Continue reading “The One, The Few, The Many – Social network bridges”

Nothing Gets In Or Out – The fascinating nature of life on islands

One of my current art projects looks at the idea of islands and life. Click for link.

Each year coyotes, somehow, make their way through the sprawling mass of the five burroughs and find their way into Central Park on the island of Manhattan. Island or not, dangerous or not, life seems to find a way to squeeze through the gaps to insulated sanctuaries even in the most unpredictable circumstances.

Islands have an impenetrable feel to them. They are locked away from access except by sea or by sky, and yet there always seems to be a travelling presence of something. There are uncountable records of remote islands ceding to populations from insect, animal, bird and even human. And as unlikely as it seems, and no matter how remote the destination, somehow life finds a way to expand and populate.

Image sourced at npr.org, click for link. Image by Patrick Honan / Nick Carlile, link unavailable.

Take for example the giant insects found on Ball’s Pyramid, a tiny island not far from the coast of Australia. These hand-sized crawlers, known informally as “tree lobsters”, somehow managed to find their way onto an uninhabited (and barely habitable) rocky precipice Continue reading “Nothing Gets In Or Out – The fascinating nature of life on islands”